RIGHT?! Roads/rivers is hard. My biggest concern was it would be a pain in the butt to try and find the right road to connect the right way out of...what 50 odd pieces? ^^;; But everyone who's doing procedural map stuff probably wouldn't have cared once they set it up to just work, so I'm glad you added to the set! The stuff you're doing is looking awesome! Thanks for sharing it ^^
Yeah, you'll probably notice those extra roads are yours with extra paths added in using the same palette. I am... not an artist. I was going to do the others, but after roads I was mentally done lol.
But for the gen the rivers and stuff are fine as 4-directional. I just needed 6-way roads as the player would be placing them and they'd probably find it odd to not be able to go up and down. Without your originals I definitely wouldn't have been able to add in the extras :P
I made some changes and added some more variants of tiles for personal use (D&D map) and also incorporated other user's from the comments additions. (did all of these as variants of borderless, may re-do them with borders as well and/or add additional tiles at another point if I want any others.
Just as a warning - I reorganised where all of them are, so if you overwrite the original file in Tiled, the tiles will be different from what you've already made.
Added:
escarpments
lava rivers
dormant/extinct and active volcanoes in various stages of eruption with full eruption linking up to the lava rivers, sea volcanoes
ash landscape grass tile clone and ash covered settlement tiles
pure lava normal tile and sea tile format.
raised / hill variant tiles
half melted snow variant tiles
snowy fortified settlement tile variants
lake/pond variants
cold area ports and lighthouse
"good enough" escarpments I madeoriginal road and green river, DanHarty's blue river and my lava river
Wow wow wow! Thanks so much for compiling all of these! I'm so happy to see people still using the kit and adding to it. That's what I always wanted! It's very inspiring, so maybe I'll crank out some new stuff for ya'll to work your beautiful magic on ^^
Hi there! We are currently in the process of making a game and intend to enter a competition (Specifically IGF) and were wondering if we could your artwork. Many Thanks.
Great tileset! I got even got the rivers and roads to work right, which required some fiddling.
One question though... why are the rivers green?
Edit: I made a version with blue rivers instead of green rivers. I think it does a lot. I'm not sure if my green rivers are some kind of error or not, or just a strange design choice, but this fixed it for me.
Hey Dan! Thanks for adding your blue rivers! I used the green to match the swamp pools where my rivers were starting, and rivers I've seen have mostly been muddy brown (I lived on the Mississippi for a while) so yeah :P
Hey Eldwood, sorry you're having issues, I think it's the same problem SorayaProtera was having, let me know if this post helps https://itch.io/post/358553
I absolutely love this tile set you've created. I have used this to create a map for a D&D campaign and would love to see some more tiles added eventually. I wouldn't mind some smaller towns, volcanic elements, possibly some lava added to the set.
Yay! I'm glad it's come in handy! Lava is a great idea and wouldn't be too hard to do a variant on some of the already existing tiles, I'll see what I can throw together when I get a chance! Thanks for the kinda words and suggestions <3
I was just thinking of trying/getting a friend to do some Volcanic stuff. An active and dormant variant and some ashland tiles would be excellent! Thank you again for this, already!
When I open the example file, Tiled asks me to help it find some files I don't have--specifically, tileset data files for the roads and rivers. I only have the base images, and I don't know how to reconstruct what it wants. Please help! ;_;
Ack! Sorry, I should have included an example without the rivers and roads. Two options, you can grab Fantasy Hex Tiles - Addon - Rivers and Roads v1 which is separate from the the base tile and use Tiled to locate the file, or, in the tiled file, just delete the Overlays and Rivers layers and it'll get rid of all the error boxes. (Note that cave entrances which are in the base png are on the overlay layer and will go away as well in this case)
Hopefully that helps? Let me know if you still have any issues <3
OK, that helped. Haven't gotten it working on the example map, quite, but I was able to get everything going for the map I'm working on, which is the important bit. Thank you, and I appreciate the help!
Version 2 is the newest version, it has some drawn in borders (so you'll clearly see the hexes), borderless is the same without the borders and the rivers and roads is an additional tile sheet that can be used in conjunction with the base set.
If you're just looking to throw something together quick I'd just grab the base version 2 and the tiled example if you wanna see it in practice. You can easily swap to the borderless or add roads later in Tiled
Are these tiles really free? Come on, is it a prank? haha' Joking man, your tile(set) are SO cool! May I use them in my game? I can assure you a place in the credits!
Hey! Thanks so much! Yeah, I've been a bit swamped lately and haven't had time to do much personal work and I still haven't figured out the best way to do roads for hexes. Work should be dying down after this week though, and I'll see if I can update the set soon :D
Technically no, I went with the most simple solution of only using 4 of the 6 sides of the hex. You can make roads in cardinal directions by alternating some of those roads though:
Thanks so much and thank you for the suggestions! I'm not sure if I wanna do units yet cause that might be kinda specific, but I may do some eventually. Please let me know if you end up using them :)
Thanks so much! I'd love to see anything you make with them, and feel free to let me know if there's any terrain types that are missing that'd be cool to add, I've already got a few in mind for version 2! :D
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Making a map generator for my game using these tiles and I love them! Still debating if I should limit the locations of desert and snow...
In fact, why not. Here's a more polar generation (on a smaller map)
Added random river gen... which took way longer than it should
Also, for anyone interested, I made some adjustments to roads (currently untested).
I now understand why it was 4 directions. Exponential yo.
RIGHT?! Roads/rivers is hard. My biggest concern was it would be a pain in the butt to try and find the right road to connect the right way out of...what 50 odd pieces? ^^;; But everyone who's doing procedural map stuff probably wouldn't have cared once they set it up to just work, so I'm glad you added to the set! The stuff you're doing is looking awesome! Thanks for sharing it ^^
Yeah, you'll probably notice those extra roads are yours with extra paths added in using the same palette. I am... not an artist. I was going to do the others, but after roads I was mentally done lol.
But for the gen the rivers and stuff are fine as 4-directional. I just needed 6-way roads as the player would be placing them and they'd probably find it odd to not be able to go up and down. Without your originals I definitely wouldn't have been able to add in the extras :P
I made some changes and added some more variants of tiles for personal use (D&D map) and also incorporated other user's from the comments additions. (did all of these as variants of borderless, may re-do them with borders as well and/or add additional tiles at another point if I want any others.
Just as a warning - I reorganised where all of them are, so if you overwrite the original file in Tiled, the tiles will be different from what you've already made.
Added:
Wow wow wow! Thanks so much for compiling all of these! I'm so happy to see people still using the kit and adding to it. That's what I always wanted! It's very inspiring, so maybe I'll crank out some new stuff for ya'll to work your beautiful magic on ^^
Yes please! I have been using this for maps for over a year, and would love to see new stuff!
A year?! Gosh, okay...I'm adding new tiles to my list of things to do!
Found these now but this is excellent stuff and can't wait to use them in a project!
This is incredible! 0_0
I'm making an Open-Source Civ V for Android and your tileset blew me away!
Even though the art style I've used up till now is decidedly non-pixelish, the map looks absolutely stunning now:
I modified one of your "marshy" tiles to create a "lakes" tile, and created 2 "Jungle" tiles (YMMV), putting them here for future users
Obviously credited you and put a link here ;)
hey, i was wondering if this game is out yet, if it is where can i get it, it looks incredible
Of course!
Available on Google Play
Hey, I'm stupidly excited to install this cause I love civ :P
Also do you have a discord or twitter or anything? I'd love to talk to you about maybe helping out on more art?
Absolutely!!!!!!!!
I want to add Natural Wonders and the main thing I'm missing is art! 0v0
You can join the Unciv Discord Here and/or talk to me via email at yairm210@hotmail.com
Hi there! We are currently in the process of making a game and intend to enter a competition (Specifically IGF) and were wondering if we could your artwork.
Many Thanks.
Definitely! If you could just include credit or a link back here that would be much appreciated <3
Great tileset! I got even got the rivers and roads to work right, which required some fiddling.
One question though... why are the rivers green?
Edit: I made a version with blue rivers instead of green rivers. I think it does a lot. I'm not sure if my green rivers are some kind of error or not, or just a strange design choice, but this fixed it for me.
Hey Dan! Thanks for adding your blue rivers! I used the green to match the swamp pools where my rivers were starting, and rivers I've seen have mostly been muddy brown (I lived on the Mississippi for a while) so yeah :P
OMG,this assest is so much crazy!I have find this for a week time !
Really nice work CuddlyColin ! I really like it.
You inspired me to work on a procedural map generator. Here is a visualization.
Thank again :)
Thanks to you (and some great artists too like stensven or DualR), I created some new tiles :)
Any possibility you'll make those extra tiles available? I've been looking for some lava-themed ones for a while now.
.
Sure, I post it here.
Woah! I'm just seeing this! That's so very cool! Thanks for adding to the set and sharing, so glad people are doing fun things 💕
Very sexy. Wish I had time to learn Unity to make a game with this.
The example file doesn't work because it depends on a missing file (fantasyhextiles_randr_4_v1.tsx) .
Hey Eldwood, sorry you're having issues, I think it's the same problem SorayaProtera was having, let me know if this post helps https://itch.io/post/358553
Hex sells!
Hex, drugs, and rock and roll baby!
I absolutely love this tile set you've created. I have used this to create a map for a D&D campaign and would love to see some more tiles added eventually. I wouldn't mind some smaller towns, volcanic elements, possibly some lava added to the set.
Yay! I'm glad it's come in handy! Lava is a great idea and wouldn't be too hard to do a variant on some of the already existing tiles, I'll see what I can throw together when I get a chance! Thanks for the kinda words and suggestions <3
I was just thinking of trying/getting a friend to do some Volcanic stuff. An active and dormant variant and some ashland tiles would be excellent! Thank you again for this, already!
Hi, is it ok for commercial use?
Of course! I would just love some mention in the credits and a link to what ever you make with them so I can share your work! :D
Ok! ill do this as soon as we have some content! thanks you
Great work, would love to see more from you.
Thank you so much! :D
Could you add lighthouse and cemetery tiles? It would be really great!
Just now seeing a lot of these requests. I've been super busy with my day job, but these are great suggestions and I'll try and get them made soon :D
Can you make a ruins tile and a port tile?
Definitely! These are great tile ideas. Been super busy with work, but when I get a moment, I'd love to make these tiles :D
When I open the example file, Tiled asks me to help it find some files I don't have--specifically, tileset data files for the roads and rivers. I only have the base images, and I don't know how to reconstruct what it wants. Please help! ;_;
Ack! Sorry, I should have included an example without the rivers and roads. Two options, you can grab Fantasy Hex Tiles - Addon - Rivers and Roads v1 which is separate from the the base tile and use Tiled to locate the file, or, in the tiled file, just delete the Overlays and Rivers layers and it'll get rid of all the error boxes. (Note that cave entrances which are in the base png are on the overlay layer and will go away as well in this case)
Hopefully that helps? Let me know if you still have any issues <3
OK, that helped. Haven't gotten it working on the example map, quite, but I was able to get everything going for the map I'm working on, which is the important bit. Thank you, and I appreciate the help!
Version 2 is the newest version, it has some drawn in borders (so you'll clearly see the hexes), borderless is the same without the borders and the rivers and roads is an additional tile sheet that can be used in conjunction with the base set.
If you're just looking to throw something together quick I'd just grab the base version 2 and the tiled example if you wanna see it in practice. You can easily swap to the borderless or add roads later in Tiled
Hope that helps? :D
Are these tiles really free? Come on, is it a prank? haha' Joking man, your tile(set) are SO cool! May I use them in my game? I can assure you a place in the credits!
For sure! Thank you so much for liking the work. I'd love to see them used in the final project <3
These tiles are lush! I see all the comments are pretty old, have the roads and rivers been abandoned? They would really round it off.
Hey! Thanks so much! Yeah, I've been a bit swamped lately and haven't had time to do much personal work and I still haven't figured out the best way to do roads for hexes. Work should be dying down after this week though, and I'll see if I can update the set soon :D
Are there roads that run North/South and East/West?
Technically no, I went with the most simple solution of only using 4 of the 6 sides of the hex. You can make roads in cardinal directions by alternating some of those roads though:
Nice, that works!
Hi, love the tiles! Are we really able to use these in our games?
Thanks so much, and of course! Just a little credit or link to my itch.io would be nice. I'd also love to see what ya do with them :D
Why thank you and of course I'll link :D
Nice work!
i love that tiles, thank you for sharing!
I think you could add more tiles for the castles, so that each of them got 3 tiles. I would also appreciate some units to move around.
I think i will use them in one of my projects.
Thanks so much and thank you for the suggestions! I'm not sure if I wanna do units yet cause that might be kinda specific, but I may do some eventually. Please let me know if you end up using them :)
Beautiful, thanks so much!
Thank you! <3
This looks amazing!
Thanks so much! I'd love to see anything you make with them, and feel free to let me know if there's any terrain types that are missing that'd be cool to add, I've already got a few in mind for version 2! :D